VDMM4_02 for Quake 3 Arena

A small arena I designed in January of 2008 with two main concepts in mind: vertical combat and a tradeoff between collecting items and advantageous positioning. A pit lies in the center of the map with two yellow armors inside. The only way out of the pit is through portals that drop the player from the top of the map. The player constantly has a choice to make, do I sacrifice my positioning over my opponent in order to gain protection from armor, or do I hold my position and attempt to deal more damage than my opponent can dish out.

Textures and torch models by Simon O'Callaghan.

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