VDMM4_01 for Quake 3 Arena

A small arena I designed in 2007 with three main concepts in mind: midair rocket combat, stair combat and water combat. I placed the player spawns at the ceiling so after each kill the player respawns above their killer. A delay between spawning in and receiving health and armor was added, so, if a player is hit with a rocket within .75 seconds of spawning, while still in midair, they will die instantly. This rewards a players accuracy and reflexes while giving them a feeling of satisfaction, ultimately adding to replay value.

Textures by evillair(evil8), rorschack(outdoor), mapcent4_crates.

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